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Christopher Lorenz

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    AGH S2E01 FFFFFFight

    Another two player game.  This is obviously really hard to do in an hour.  Not really sure how good this one is.  I think it might work but it could also be terrible.  Let me know what you think.   Play Here

    AGH S02E00 Dots

    So sorry I let this fall apart.  Disappointed in myself really.  Anyway.  Season 2 is here people.  Wasn’t quite sure if this was going to turn out so I didn’t stream it but I figured I should post it. I downloaded this game called Okay? on android for my inspiration this week. The idea is that […]

    AGHE12 Spectral Wedding Hunt

    This one turned out pretty well.  Took an extra 15 minutes to figure out enemy AI.  Stupid menu took me too long.  I need to really make a stock project or stock way to do those.  Its boring and I hate doing it.   Fire1 to fire sword aka ctrl or click. Axis to move […]

    BeeStung AGHE11

    This one turned out pretty good I think.  Even had extra time this week. Play Here

    AGHE10 failure

    Man such a good idea but such a bad implementation.  TOO AMBITIOUS and I’m tired and hungry.  Oh Well. The idea was going to be like threes with an rpg element.  Where enemies rolled in on the side and if you hit them head first it would kill them and if it was on the […]

    AGHE 09, PLAYER BATTLE: ONE SCREEN ONE KILL

    Pretty fun mutliplayer game maybe?  Didn’t really get to play with anyone.  Could be terrible. Play here

    AGHE08 Better than SMOVE

    Made a game where you are a blue square being attacked by red squares.  Its a lot like SMOVE but only one level and you use the keyboard to move. Play here

    AGHE07 Color the changing master

    I made a quell like game with color changing mechanics.  Only got 3 levels in but still pretty good.  Levels are pretty basic but check them out! Play the Game Here

    AGHE06 CROSSWIREDDDDD V2

    So while writing the last post mortem I felt really compelled to fix the problems.  So I did. Colors are fixed Random characters Real Dictionary Fixed score Fixed scaling Colors were fixed by using sprites as suggested in my last post. Random characters were possible by adding a dictionary that gets loaded at run time. […]

    AGHE06 CROSSWIREDDDDD Post Mortem

    So after this game I’ve thought about things that I don’t like and some things that I wish I would’ve done differently. So first thing colors.  I don’t know why its not working but the way I got it working after walking away for 5 minutes was to change the sprite instead of the color. […]